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Random Instantiate with no overlap
Hi guys, I have a function that returns a random position on a mesh every time I call it. I can use this position to instantiate say 100 GameObjects. What I am wondering is how to instantiate these GameObjects without overlap. I thought to use Vector3. Distance and some range variable. But not sure how to do it in code. I tried this, but its ...
Mar 23, 2022
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