OptiDraw adds in editor painting for static and animated meshes in Unity, with vertex, splat, layers, UDIM support, shader ...
Whenever I create a new thing requiring the synchronization of a transform, I add a NetworkTransform component to it, and have to configure the properties of it again and again to the same exact ...
A flexible and modular system for creating dynamic UI panels in Unity. This package allows you to define UI fields via specifications, bind them to any data context, and render them automatically with ...
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