- `:env` - this option for hard overloading Mix.env. - `:namespace` - namespace for javascript object in global window space. - `:assets` - map for keeping permanent variables in javascript. - `:camel ...
extern void godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime); typedef int (*GodotJSWrapperVariant2JSCallback ...