A new version of Unreal Engine 5 has launched, further boosting development efficiency with a range of workflows integrated ...
Car paint layers, oiled leather, sweaty skin, the expectation is that they will all behave convincingly in UE 5.7 without ...
Unreal Engine 5.7 has arrived with major improvements to foliage rendering, lighting and MetaHuman workflows, giving ...
Unlock how Unreal Engine 5.7 reshapes real-time creation with sharper foliage, dynamic MegaLights, cleaner shadows, and ...
When the Web3 and social gaming landscapes are defined as competitive, it is typically because there is no shortage of platforms lining up alternatives to ...
A workstation made small with power for graphics and data? The HP ZBook Ultra G1a makes the case, provided you don't mind a ...
Volinga plays a key role in the evolution of 555 Studios with Gaussian Splats 3D technology, which is set to transform workflows in virtual production environments. As the first fixed virtual ...
Epic Games has released Unreal Engine 5.7 with new features aimed at building and rendering large-scale, high-fidelity, and ...
Looking at the upcoming games below that promise truly expansive worlds, it’s clear most of them follow this new approach.
If you enjoy stories of games that improved over time, I invite you to read about these seven games that were forever changed ...
Mindark continues with plans to modernize Entropia Universe. Now, they're announcing some their plans for itemization and ...
Wandering Sword is a Wuxia-style pixel RPG where you play as a young man from Liao City in the Outer Lands who is accidentally drawn into a feud between two rival sects.