Nigel Sinclair suggests that new technologies such as AI-driven scene generation, volumetric capture, and real-time AR integration are already being tested in experimental projects. These tools ...
Photo by Nathan Engel The line separating films from video games has been getting fuzzier for years, but what's happening now ...
The line between reality and virtual worlds keeps getting blurrier. Players now expect game environments that breathe, light that behaves naturally, and characters whose expressions feel genuine.
AI-generated 3D modeling belonged to research labs and Hollywood studios. Today, it’s seeping into classrooms, social media ...
Chaos’ Chris Nichols on how Chaos Arena and Chaos Vantage bring real-time ray tracing to virtual production, with no game ...
Find out how Epic Games is making mobile a fundamental part of the Unreal Engine's future - and what the future holds for mobile games.
Epic Games previewed Unreal Engine 5.2, showcasing stunning realism with 71 million-polygon Rivian truck renders, new Substrate material framework for layered reflections, and procedural generation ...
Production company EMAV worked with system integrator VANTeC, which designed, integrated and commissioned the facility's ...
Manufacturer's Modularpix Pro LED wall and LED ceiling, along with Pixotope real-time graphics, installed at new facility for ...
LYON—CFM International Leap turbofan deliveries will increase by more than 20% this year after a record third quarter of production, Safran CEO Oliver Andriès said Oct. 24. The upgraded outlook marks ...
The new Casablanca line will come in addition to Safran’s Villaroche production site near Paris (pictured) where it currently produces all Leap-1As. Credit: Gonzalo Fuentes/AFP/Getty Images A new ...