I created this to support a 3D to 2D reference workflow for creating animations for some adventure game projects I working using PowerQuest for Unity. I eventually would like to do more 3D in Unity ...
Rigging is a crucial step in skeletal animation. However, the current method doesn’tgive the ease of doing it automatically. It involves manual effort to perform rigging andskinning. We present a ...
Rig Creator’s beta rebuild adds facial rig, Relationship tool, overhauled bone generators, and English names—now free for Blender users. Facial animation is finally on the menu. The new version adds a ...
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