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Reet's Controller Settings, Configuration, Crosshair, and More for Fortnite
Hey Fortnite fans - ever wondered how pro-controller players do it? Let’s break down how Reet wins: First off, his controller sensitivity: Look Horiz/Vert around 50%, ADS at 16% for tight aim. Then ...
Finding the best Fortnite settings can be quite tricky if you're not sure where to start or of the power of your gaming PC or laptop. Luckily for you, we've put the iconic battle royale game to the ...
Battlefield REDSEC arrives seven years after the battle royale genre began in earnest, boasting a free-to-play structure, a ...
After the launch of the brand's Gibson Les Paul Guitar controller earlier in the year, CRKD has just officially announced a new Drum Kit Controller. I'll warn you now, the details we have are thin ...
Not happy with your LG TV's factory settings? Try these tweaks to get the most out of your movies and shows. Aryan writes to simplify tech complexities for readers. He integrates his engineering ...
Follow ZDNET: Add us as a preferred source on Google. Nothing kills the vibe of a good show faster than the dreaded spinning icon or random freezes. If your Roku TV is stuttering or buffering, don't ...
Apple has just released iOS 26.1, the first major bug-fix update to its latest iPhone operating system. But not everyone jumps onto the latest versions, preferring to let other people kick the tires ...
Team Cherry has announced a new update for Hollow Knight: Silksong, and while it's already available for Steam users, it's ...
Follow ZDNET: Add us as a preferred source on Google. Whether you're considering buying a new TV or your old flat panel seems to be doing fine, there are still ways to optimize your viewing experience ...
Call of Duty Call of Duty Black Ops 7 will now let players aim down sights "while sliding, diving, and wall jumping" without hated dexterity perk, and it's also adding louder footsteps Call of Duty ...
Reach is a VR action-platformer from nDreams that aims to let players run, jump, and slide in a way that most VR games intentionally avoid. Does the game’s movement gel well with combat and puzzles?
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