This is a raw WebGL demo application for the introduction of physically-based materials to the core glTF 2.0 spec. This project is meant to be a barebones reference for developers looking to explore ...
This example demonstrates NRD, "NVIDIA Real-Time Denoisers", in a simple path tracer rendering a glTF scene. NRD is a spatio-temporal post-processing library that removes noise from Monte-Carlo based ...
Abstract: This paper presents a technique that removes specular reflection in an image without sacrificing texture and chromaticity fidelity in diffuse regions of the image. This method is based on ...
Several studies in computer vision have examined specular removal, which is crucial for object detection and recognition. This research has traditionally been divided into two tasks: specular ...
If you've been paying attention to the launches of the new generation of game consoles, you've probably heard talk of ray tracing. Ray tracing is a rendering technique for photorealistic graphics by ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results