A new version of Unreal Engine 5 has launched, further boosting development efficiency with a range of workflows integrated ...
Ashish Walia is a writer, animator, designer, and, most importantly, a gamer. He's a part of Valnet, Inc, writing for TheGamer.com and GameRant.com. He's a Bachelor of Arts and is very keen on doing ...
New info about Ubisoft's Project Scout has appeared online. This is supposed to be a multiplayer FPP shooter set in a science ...
Empire of the Ants, which you may know as that Unreal Engine 5 game in which you - a real life human being - play as an ant, has been confirmed to be hitting 60 FPS when it arrives on PS5 Pro as a day ...
Between the rise of asset virtualization and the emergence of real-time ray-tracing, video game graphics technology is on the cusp of a revolution. Leading the charge forward is Epic Games with its ...
Madfinger Games has published a heatmap showing how much of a difference the new Unreal Engine 5 version makes.
Joe Grantham is a contributor from the UK with a degree in Classical Studies. His love for gaming is only rivaled by a deep passion for medieval history, which often seeps into his articles. With over ...
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Unreal Engine 5.7 brings insane foliage, lighting and MetaHuman upgrades for next-gen games
Unreal Engine 5.7 has arrived with major improvements to foliage rendering, lighting and MetaHuman workflows, giving ...
GSC Game World said it tried using procedural generation for some elements of the game, but it just didn't fit. When you purchase through links on our site, we may earn an affiliate commission. Here’s ...
Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.
"It's still there and shows up when a programmer forgets to specify a texture." When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. There's a growing ...
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