This is a repository for the final project and dissertation I developed for my BSc in Computer Science. As it has been a while since this was graded, I thought it would be interesting to show the code ...
A real-time procedural terrain generation system, built from scratch in Unity (C#) using GPU-accelerated Perlin Noise and AI (Particle Swarm Optimization) for intelligent asset placement. This project ...
Want to add a bit of visual flair to 3D printed parts that goes maybe a little more than skin-deep? That’s exactly what [volzo] was after, which led him to create a Python script capable of generating ...
The Noise sample code associated with this paper includes an implementation of Perlin noise, which is useful for generating natural-looking textures, such as marble and clouds, for 3D graphics. A test ...
Want to add a bit of visual flair to 3D printed parts that goes maybe a little more than skin-deep? That’s exactly what [volzo] was after, which led him to create a Python script capable of generating ...
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