As far as i'm aware this is all that i need to achieve high performance Vulkan to and from OpenGL interoperability. I'm using memory sharing to keep texture data on the GPU and i'm using semaphores so ...
Minimal starting point for OpenGL + GLFW + GLAD + CUDA interoperability experiments on Windows (MSVC). Currently: creates an OpenGL 4.1 core context, clears the screen, and (if CUDA toolkit installed) ...
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