.value("DIRTY_OVERLAY_LINES", igl::opengl::MeshGL::DIRTY_OVERLAY_LINES) .value("DIRTY_OVERLAY_POINTS", igl::opengl::MeshGL::DIRTY_OVERLAY_POINTS) ...
calling SDL_CreateWindow(..., flags=SDL_WINDOW_OPENGL): this will ultimately lead to an "indirect call to null". I have a working patch for SDL2 (Note: in SDL3, the handling of EGL/emscripten was ...