For many years, a video game was only as good as its core mechanics. If a game feels horrendous to play, players will get frustrated and leave it behind. Smooth mechanics can make games feel more ...
William is a writer for DualShokers who has been helping players solve problems for years. Don't know how to find that item or defeat that boss? He's got your back. To think, it all started with ...
Remember when every once in a while, there's a new game that would appear and show you something completely fresh out of the oven? I remember when the first Assassin's Creed was released, it was ...
Gamification — the strategic application of game-like elements in non-game contexts — is fast becoming a cornerstone of digital user experience. As businesses race to capture attention in a saturated ...
Katamari Damacy creator Keita Takahashi maintains a reputation for crafting highly unusual games, and his latest digital project, To a T, certainly continues this tradition. In the game, players take ...
William is a writer for DualShokers who has been helping players solve problems for years. Don't know how to find that item or defeat that boss? He's got your back. To think, it all started with ...