They’ve got you out gunned. Turrets are introduced in Portal 2 in Test Chamber 13 during Chapter 3, but it’s not until Test Chamber 15 that they truly start to be recognized as the threats that they ...
Test Chamber 16 is Portal 2‘s final main puzzle room and it’s definitely one of the game’s trickiest. It combines excursion funnels, repulsion gel, and turrets in a way that can stump even the most ...