Graphics_drawString(&g_sContext, (int8_t *)"1234567890abcdefghijklmnopqrstuvwx", -1, 0, 0, false); unsigned char h = Graphics_getStringHeight(&g_sContext); ...
Alright, I'm drawing my text using Graphics.DrawString. This is how I'm doing it:<BR><pre class="ip-ubbcode-code-pre">gfx.DrawString( "string to draw", font, brush ...
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