I have two points with x,y, and z coordinates in 3d space. How can I derive the separate angles of the x,y, and z axes?<BR><BR>In case you're curious, I have a direct3d assignment, and I already have ...
Unit vectors have a magnitude of 1. The basic unit vectors are \(i = \left( \begin{array}{l}1\\ 0\\0\end{array} \right)\), \(j=\left(\begin{array}{l}0\\1\\0\end{array ...
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