"Machinima" is the art of making computer animation using software from video games, rather than expensive, dedicated computer-animation software. I'm no expert on the subject, but here are some of my ...
Principles of Three-Dimensional Computer Animation is an academic textbook which gives an overview of the basic terms and techniques of computer animation without ever once referring to a specific ...
Traditionally, one of the weak points in Blender has been simulations, with even professional users of the free and open source computer graphics suite off-loading such tasks to programs like Houdini.
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SIGGRAPH, the premier conference on computer graphics and interactive techniques, which takes place July 19-23 at the L.A. Convention Center this year, has announced the winners of its prestigious ...