a_struct.pmem_i; // the type is, wait for it, int* volatile (the pointer is volatile not the object it is pointing to) The second line is a very important point to keep in mind when declaring structs.
Classes, structs, and records are fundamental concepts in C# programming. Each is a different kind of type, with different features, capabilities, and limitations. To make matters more confusing, they ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results