One of the challenges in game development is effectively managing and loading game assets. Traditionally, Unity developers used AssetBundles for this purpose. However, Unity introduced a new system, ...
Previously, to create an object, for instance, a bullet, a developer had to pre-create a prefab in the project. This not only increased the size of the project but also forced Unity to load all ...
[POOL MANAGER] WebGL settings configured for Addressables [UnityCache] Bundle successfully downloaded and stored in browser cache [POOL MANAGER] Arrow pool initialized with size 50 from GitHub Pages ...
Full log here: review-issue.log As I understand, the current In-app reviews library is not compatible with the current Play Asset Delivery solution. The library installs the old ...